WorldLine guide

WorldLine guide

Read the same guided walkthrough shipped in the WorldLine help form, reorganized as one long reference page.

WorldLine guide

Step 1. Connect Game

Connect Game

Connect your game to the program to manage save files.

Connect Game - Click the [Connect to World] button.
Step 01

Click the [Connect to World] button.

1. Connect your game to the program to manage save files.

Connect Game - Enter library information.
Step 02

Enter library information.

1. Set World name to the library name for managing the game.

2. Set the game category so you can quickly find the library later with the filter feature.

3. Link the game executable in Game executable. The running game is recognized based on this path.

4. Set Backup location to the save path for tracked files while playing. The program stores save files separately from the game's actual save files.

Connect Game - Set paths for the game executable and save file storage.
Step 03

Set paths for the game executable and save file storage.

1. Set the game executable path

2. Set the path where WordLine stores game save files

Connect Game - The game has been registered in the library!
Step 04

The game has been registered in the library!

Refer to Step 2 and connect a save slot.

Step 2. Connect Save Slot

Connect Save Slot

Bind a save slot to the selected worldline.

Connect Save Slot - Prepare the game save file
Step 01

Prepare the game save file

1. Prepare the actual game save file. If you do not have a save file yet, play the game first and create one.

If the game provides multiple save slots, connect the save file of the slot you want to use.

WordLine runs only when saving to the connected slot. Other slots can be used as temporary save slots.

2. If you cannot find the game's save file, search the internet for that game's save file location.

You can find it quickly.

Connect Save Slot - Connect a save slot
Step 02

Connect a save slot

1. Click the library where you want to apply the save file. You will see the Connect Save Slot button. Click it!

2. In File Explorer, connect the actual game save file you prepared in advance.

Connect Save Slot - Save slot connected!
Step 03

Save slot connected!

1. Congratulations! The save slot is connected successfully and the ROOT timeline is created.

2. Press the play button to track save files. Continue to Step 3.

Step 3. Launch Game

Launch Game

Run the game after setup and keep tracking active.

Launch Game - Manage game launch
Step 01

Manage game launch

1. You can manage game launch features in the Game Launch section of the Settings page.

2. Even if Auto-launch game on playback is not enabled, pressing Play lets WordLine track save files normally!

Launch Game - Launch game
Step 02

Launch game

1. Press the Play button to launch the game. Check Step 4 to learn how to save files!

Step 4. Save Data

Save Data

Save in-game and verify event capture in timeline.

Save Data - Save the game
Step 01

Save the game

1. When the player saves in-game, WordLine automatically detects it and opens the Save Window.

If a game has multiple save slots, you must save to the slot that matches the save file registered in WordLine.

2. You can save to an existing worldline or create a new branch.

3. If you do not like the captured snapshot, you can change it with ▷.

Save Data - Timeline created!
Step 02

Timeline created!

1. A timeline has been registered on the default worldline!

2. You can review timelines in multiple ways!

Save Data - (Branch) Split worldline
Step 03

(Branch) Split worldline

1. Click Create new worldline and save to set a name for the new worldline.

2. On save, the timeline is stored in a new worldline split from the existing one.

With this method, you can manage game saves by dividing different choices into branches!

Save Data - (Branch) Worldline created!
Step 04

(Branch) Worldline created!

A new worldline named worldline2 has been created.

You can visually check and manage worldlines through multiple views!

Step 5. Load Branch Point

Load Branch Point

Load a recorded branch point to continue from past state.

Load Branch Point - Load event
Step 01

Load event

1. Select the timeline you want to play and click the Restore to this event button.

I selected the last timeline in default.

Load Branch Point - Load event 2
Step 02

Load event 2

1. Check and decide the timeline you want to switch to at last!

Load Branch Point - Load event
Step 03

Load event

1. In the running game, load the save file again.

Load Branch Point - Worldline/Event switch complete!
Step 04

Worldline/Event switch complete!

1. Switched to the default branch line successfully. Now record a new game timeline with new choices!

2. Check branch points intuitively!

Change User Language

Change User Language

Choose a language in settings and apply it to all UI.

Change User Language - Change language in main window
Step 01

Change language in main window

1. Click the button at the top of the main window to quickly change the program language!

2. If your preferred language is not listed yet, contact us anytime at tinesoft.service@hotmail.com.

Change User Language - Change language in settings window
Step 02

Change language in settings window

1. You can also change the program language in the settings window.

Change User Theme

Change User Theme

Switch the app theme to your preferred style.

Change User Theme - Change theme in settings window!
Step 01

Change theme in settings window!

1. You can change the overall program theme and the worldline viewer theme.

Change User Theme - Light & White Cat (Moe)
Step 02

Light & White Cat (Moe)

1. This is WordLine with the Light theme and White Cat (Moe) theme applied!

2. If you have a theme idea to add, contact us at tinesoft.service@hotmail.com!

Snapshot Setup

Snapshot Setup

Configure snapshot interval and retention count.

Snapshot Setup - Save play moments as snapshots.
Step 01

Save play moments as snapshots.

1. Set the timer interval for taking snapshots in Snapshot interval (sec).

In this example, a snapshot is saved every 5 sec.

Do not worry about storage. It only uses space up to the user-defined Snapshot keep count (default 3) size.

2. Snapshot keep count (default 3) means how many snapshots to remember.

In this example, snapshots are taken every 5 seconds and 3 snapshots are retained. It keeps 15 sec of snapshots from the save point.

Step 02

Step 2 - Set Retention

Set how many snapshots to keep.

Edit Categories

Edit Categories

Add or update categories used by events.

Edit Categories - How to edit categories
Step 01

How to edit categories

1. You can edit categories on the Connect World page or in the Settings window.

Edit Categories - Register a category
Step 02

Register a category

1. Enter a category name and click the + button to register it.

2. You can check how many libraries are currently assigned to each category.

3. SampleName was successfully added to the category!

Edit Categories - - Edit library category
Step 03

- Edit library category

1. Right-click a Library, click Worldline Settings, and edit Game Category.

Edit Categories - - Filter categories
Step 04

- Filter categories

1. Click the Filter button to choose which Category of libraries will be shown.

Export All Saves

Export All Saves

Export every save entry to a file.

Export All Saves - Back up all save files
Step 01

Back up all save files

1. Select the Library you want to back up all save files from.

2. Click the Export icon button.

3. Choose a folder to save all exported save files.

Check the selected folder. You can find the compressed full save backup there!

Step 02

Step 2 - Check Output

Verify generated export file.

Import All Saves

Import All Saves

Import previously exported save files.

Import All Saves - Import all save files
Step 01

Import all save files

1. Click the Import icon button.

2. Load the compressed save archive file.

Import All Saves - Configure imported save files
Step 02

Configure imported save files

1. Set the library name and category to manage imported save files.

2. Set the game executable location and save file path to match your environment.

3. A new imported library has been added to the user's library!

Import All Saves - Connect save slot
Step 03

Connect save slot

1. Press Play and you will see a notification like this.

2. Press the Link save slot button!

Import All Saves - Connect the real user's save file!
Step 04

Connect the real user's save file!

1. Connect the real user's game save file.

2. Press Save to complete all steps.

Using Search Tools

Using Search Tools

Use search and filters to quickly find the data you need.

Using Search Tools - Search libraries!
Step 01

Search libraries!

You can easily search libraries using the Search Box when no Library is selected.

Using Search Tools - Search event notes!
Step 02

Search event notes!

1. Select the Library that contains the event you want to search.

2. Enter a memo in Note to remember the event.

Using Search Tools - Search notes!
Step 03

Search notes!

1. Select a Library and search the keyword entered in Note to quickly find events.